Posts Tagged ‘web game’

Open Beta Launch for Vikings of Thule

September 15, 2009

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Welcome to the experiment
Launching an Open Beta for Vikings of Thule is not only a major milestone for us, it is also an experiment and a huge bet. We are actively asking you – the players who participate in our Beta program – to be our Quality Assurance team. The first days are guaranteed to be raw and rough, with buggy clients and unstable servers, but we are forging an agreement. You get to help us set the course, prioritize what comes next and decide on where we go from here. We promise to listen, update the client as often as necessary and do everything we can to build a benchmark when it comes to online social games.

How this works
On October 15 th 2009 we will reset the game and that will signal the end of the official Open Beta period. If everything goes according to plan that will be the only time we will intentionally reset the game. This reset is planned so we can use the Beta period to balance every aspect of the overall experience – even re-calculate values and parameters within the period. Up until the reset, we ask you to actively work with us to create the best experience possible. Of course, those of you who participate will have an advantage after the reset, as you already know how the game works and how it should be played.

· Use the Feedback Box at the top of the application site to send us your thoughts, comments and ideas.
· Use the Beta Testers Group forums for additional feedback and open communication with us/others.
· Everyone who creates a Viking avatar and sends us a comment during the Open Beta period will get a special item which will only be available for Beta Testers. This item will be available to avatars after the reset.
· 10 people who we feel gave us the most valuable feedback during the Open Beta Periodwill additionally get limited edition items which can be worn and used after the reset.
· The person who leads the game just before reset will also get a handful of Silver Coins which can be used to buy more expensive items after the reset.

Please Donate
As we see it, the Beta is only the beginning. It only includes a small portion of the world we want to create. There is so much more to explore. The world of Thule is set to expand and grow with time. The Vikings are coming.

If you want to help us realize this, please donate. The official release will include an item economy but until then, we are completely dependent on your goodwill and support.If you donate, you will receive special in-game jewelry that indicates your special support for the game.

Features & Roadmap
A detailed list of features will be posted to the Beta Testers Group. We will also publish a roadmap which outlines the features that we are currently working on or want to include in future releases. Please help us prioritize and add to that list.

Here is the Beta: http://apps.facebook.com/vikingsofthule/

How We Like Our Vikings

July 28, 2009

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As our journey continues and people are starting to notice our product, we wanted to share with you some of the motivations behind Vikings of Thule.

Visual representations of Vikings, such as in movies, video games and comics, have usually presented them as drunk, dirty brutes in drab surroundings. These attempts to achieve realism are in stark contrast to what other cultures have done while representing their heritage and legacy. Most cultures embrace heightened realities, heroic traits and stories to enhance the strong social foundation they draw from their roots. The visual portrayal of Vikings as dirty brutes doesn’t quite add up when the old Icelandic tales are thoroughly read. They’re often described as true legends and heroes, both poised and dignified. The stories’ characters are regularly involved in unbelievable acts and actions like fighting supernatural beings, traveling the world as the most feared body guards and fighters, raiding Europe and ruling the seas.

Gogogic’s motivation behind Vikings of Thule is to represent Vikings as legends, in the same way that Samurais, Khans and Spartans are represented. They have a code of honor, a foundational core of duty, beliefs and heritage. They reside in a super reality where men can indeed achieve unbelievable things. They pose, stare and stand like heroic icons, forever ready to immerse themselves in battle for glory, valor and principle.

From the start, we wanted players to experience the true nature of Vikings in a setting based on the fascinating world of Norse Mythology and the great Icelandic sagas. Everything within the game has a connection to these sources whether it’s Egill Skallagrí­msson’s legendary treasure or the eyes of a Dark Elf. Also, since the game takes place in Iceland, real locations are used, both towns and natural treasures.

With Vikings of Thule, we feel like we’ve successfully mixed norse mythology, history and the old Icelandic sagas into an immersive game world, which will keep players entertained and coming back for more. When creating a game with a Viking theme and setting, being Icelandic unmistakably has its advantages.

Release (Facebook) : The Attack on Glowbuleville

January 19, 2009

Glowbuleville

A public Beta version of The Attack on Glowbuleville is now available on Facebook. We’re still tweaking it and turning a few screws but the game is both ready and stable.

  • Rating : All audiences
  • Difficulty : Hard
  • Total playing time : 70-140 minutes

This game is specifically designed for casual players that are looking for a challenge – people that want fast paced fun and a whole lot of action. So even if the basic game-play is easy to learn and the game mechanic overly familiar, the game itself will test your resilience and will.

So, do not let the cuteness og Glowbuleville fool you. Because it will test your nerves and your reflexes. Whack whack whack away so we can add more huts another day.

The game

You take on the role of a young hero, which has to save the overly cute village of Glowbuleville, from occupation by the evil Gorbs. You have to enter every hut, whack every Gorb and save innocent Glowbules that are held captive. You begin with a crummy twig but as you work your way up, you are able to pick up better whacking weapons and other things that will help you succeed.

Your profile is a very important aspect of the game. There, you can see what trophies you have earned, how your journey is going and where your skills need improvement. You can also view the profile of your friends and compare your success to theirs.

Who’s Your Friend?

January 15, 2009

plakat-185x200We just released another Facebook game. “Who’s Your Friend” is a very simple game where players have to identify their Facebook friends based on profile images. Each player has 90 seconds to identify as many friends as possible. We just wanted to see if we could fit something like this into a small Flash application. No razzle dazzle – just plain old fun.

As a player, you will see a blurry profile image of a friend. Alongside it are four names of friends and you have to match the correct name to the image displayed. The image becomes clearer as time passes but you also loose points (and valuable time) if you’re not quick to react. Once you’ve made your guess, another image is displayed and the fun continues!

So – simple, fun, easy to learn. Enjoy!

Happy Holidays from Gogogic!

December 19, 2008

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What time is it? It’s Christmas time! Yay! That means it’s also time for another small Christmas Game “Greeting Thingy”.

In 2006 you had to whack crazy moose that stuck their heads up from the ground. In 2007 you had to stack presents on a sleigh while dangling from the sky.

But this year you need to help one of Santa’s elves pack presents! And believe us, he needs all the help he can get. Best of all, every present counts as the total number of presents is accumulated into a total jackpot so everyone can chime in to build a huge virtual pile of presents – so there will be enough virtual goods for everyone!

Anyway – Enjoy and happy holidays!