Posts Tagged ‘ipod touch’

The Soft Freaks are Coming!

December 1, 2009

The soft freaks are on a roll! It won’t be long until gamers all over can get their hands on our next iPhone adventure.

Soft Freak Fiesta is our new multiplayer iPhone game where you take control of crazy critters called soft freaks. It’s all about turn-based multiplayer rivalries in various game modes, squashing bugs for power-ups, waking up a few, silly zombies, earning tons of awards and a whole lot of bumping.

This release includes 3 types of soft freaks to choose from, 3 different game modes and 5 beautiful levels. We also crammed some fun extras in there as well. We’re already planning a bulging upgrade with new exciting game modes, even freakier soft freaks, new levels and a bundle of extra features.

We’ve been hard at work over the last few months so we could bring you a fun and engaging multiplayer experience. The guys over at 148Apps have already taken it for a spin and we were delighted to hear that they think our little adventure could be a huge hit. You can read all about 148Apps’ first thoughts here.

The game is currently awaiting Apple’s approval and it shouldn’t be long until you can immerse yourselves in some bumpy cartoony action.

We’ll let you know when Soft Freak Fiesta hits the App Store. Hopefully you’re all as excited as we are.

Check out the gameplay video!

Gogogic Tackles iPhone Game Development

January 23, 2009

ingameFinally! We’re able to unveil our iPhone game development plans. We’ve been working hard on new game concepts and mechanics, specifically designed for the iPhone and iPod Touch.

Symbol6 is the first game through the pipeline. Although it won’t ship until late next week, we’ve set up an official site for it where you can see screen shots, videos and more. We’re very proud of Symbol6, specifically because we were able to fit a unique game mechanic to a fantastic new platform. We really hope it does well, so we can make more iPhone games.

Here is the official site: http://www.symbolsixgame.com/

Stay tuned! We’ll let you know when we officially release Symbol6.