Posts Tagged ‘Gogogic Game’

Open Beta Launch for Vikings of Thule

September 15, 2009

HeaderBetaRelease

Welcome to the experiment
Launching an Open Beta for Vikings of Thule is not only a major milestone for us, it is also an experiment and a huge bet. We are actively asking you – the players who participate in our Beta program – to be our Quality Assurance team. The first days are guaranteed to be raw and rough, with buggy clients and unstable servers, but we are forging an agreement. You get to help us set the course, prioritize what comes next and decide on where we go from here. We promise to listen, update the client as often as necessary and do everything we can to build a benchmark when it comes to online social games.

How this works
On October 15 th 2009 we will reset the game and that will signal the end of the official Open Beta period. If everything goes according to plan that will be the only time we will intentionally reset the game. This reset is planned so we can use the Beta period to balance every aspect of the overall experience – even re-calculate values and parameters within the period. Up until the reset, we ask you to actively work with us to create the best experience possible. Of course, those of you who participate will have an advantage after the reset, as you already know how the game works and how it should be played.

· Use the Feedback Box at the top of the application site to send us your thoughts, comments and ideas.
· Use the Beta Testers Group forums for additional feedback and open communication with us/others.
· Everyone who creates a Viking avatar and sends us a comment during the Open Beta period will get a special item which will only be available for Beta Testers. This item will be available to avatars after the reset.
· 10 people who we feel gave us the most valuable feedback during the Open Beta Periodwill additionally get limited edition items which can be worn and used after the reset.
· The person who leads the game just before reset will also get a handful of Silver Coins which can be used to buy more expensive items after the reset.

Please Donate
As we see it, the Beta is only the beginning. It only includes a small portion of the world we want to create. There is so much more to explore. The world of Thule is set to expand and grow with time. The Vikings are coming.

If you want to help us realize this, please donate. The official release will include an item economy but until then, we are completely dependent on your goodwill and support.If you donate, you will receive special in-game jewelry that indicates your special support for the game.

Features & Roadmap
A detailed list of features will be posted to the Beta Testers Group. We will also publish a roadmap which outlines the features that we are currently working on or want to include in future releases. Please help us prioritize and add to that list.

Here is the Beta: http://apps.facebook.com/vikingsofthule/

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Our Next iPhone Adventure: Soft Freak Fiesta

July 6, 2009

Soft Freak Fiesta concept art
After a successful release of our critically acclaimed App Store debut Symbol6, it’s time to bark upon a new adventure. This one is a bit bigger and revolves around cuddly ill-tempered critters and their fiesta gone wrong.

Soft Freak Fiesta is a multiplayer game for the iPhone and iPod Touch where players can play head-to-head via Bluetooth or WiFi and immerse themselves in bumpy cartoony action for hours on end.

You won’t have to wait long for sneak peeks and more about the game, but all we can tell you at this point is that the game features a unique gameplay for the device, multiple races, multiple game modes, sleek graphics and fast-asleep zombies for extra fun.

Soft Freak Fiesta to be out this fall.

Sneak Peek – Vikings of Thule Stuff

June 9, 2009

avatars

We just published a small Avatar Customization client for Vikings of Thule – our upcoming online MMOG. This is a preview of what’s to come and allows people to experience how this particular part of Vikings of Thule might eventually look and feel.

The client does not represent final graphics and there are a lot of neat little touches, movements and “stuff” that we’ll want to add – but we want to publish little tests and milestones, like this one, to show people where we are currently at and what we are thinking.

We originally submitted the Avatar Customization Test to our Beta Testers group on Facebook, which instantly responded with positive and constructive feedback. That is exactly what we’re looking for! So please join our Beta Testers group to post your comments and share your thoughts – or submit them through the “Vikings of Thule” site.

The Avatar Customization Test can be found here : http://www.vikingsofthule.com/avatartest/

Vikings of Thule Promo Site and Teaser Video

May 22, 2009

We’ve just launched the promotional site for Vikings of Thule. Check out the Teaser Video, head over to the promo site for screen shots and sign up as a Beta tester. The Beta will be available late summer / early fall and we’re counting on you to help us develop the coolest casual online mmog to date!

Cheers!

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Symbol6 Updated and Nominated

April 6, 2009

nomination1Okay. Short, sweet and to the point. If you’re a regular reader then you know that posts like these are pretty rare. Usually they just go on and on and on. But this doesn’t. Promise!

  • An updated version of Symbol6is now available : Online leader boards with daily and overall leaders are now accessible (also viewable on the web). Play the game, write your name and submit your score to see how good you really are!
  • Symbol6 is currently available for just 99 cents! Check out the App Store reviews and grab your own copy (we’re confident you will, after reading those reviews).
  • Symbol6 has been nominated for the Nordic Game Awards 2009 in the “Best New Nordic Talent” category! The winner will be announced 5/19/09 at The Nordic Game conference in Malmö, Sweden.

Over and out 🙂

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Check out Symbol6 Online

February 22, 2009

symbol6online

Today we’re officially announcing the online version of Symbol6. Please feel free to try it out and if you like it, pick up the iPhone version which includes additional features and runs on the originally intended platform. And tell your friends (and everyone else) about it too. Thanks 🙂

Why an Online version?

This is basically an experiment. We want to see if we can invert a trend. While we know about a lot of online games that have been converted to successful iPhone games, we want to see if an iPhone game can become more successful by converting it into an online game. Think of it as a web based lite version, if you will.

We’re not 100% sure but we think this hasn’t been tried before. Which makes the whole thing That Much More interesting. If we successfully boost iPhone sales by releasing a “lite” Flash version, we might be onto something. Maybe another way to market and sell iPhone games while also bringing additional value to players. That would be sweet.

The details

A lot of successful games in the App Store were originally built for other platforms. Many were successful titles, even before they were adapted and adjusted to fit the iPhone and the iPod Touch devices. Some are old classics (like Tetris), while others are more recent. Some are well known online games so people are very familiar with them.

This familiarity seems to be enough to propel a lot of these games up the lists and into “best-seller” spots even if – lets face it – some of them do not seem to fit the devices very well. While some game mechanics are just not suited for touch screen and tilting controls, there are others that do, of course, work (and some even work extremely well).

But, to some extent, the correlation seems to hold mostly between familiarity and success, rather than the quality of adaption and success.

Back to the experiment

Make no mistake about it. The process of publishing successful titles on different platforms is both normal and healthy. Good games should be represented in many different ways and through many different mediums. We, for instance, intend to release our games for different platforms, if they’re successful enough. Good enough.

But here we’re just looking at a trend and trying to figure out if this particular trend holds true if you invert it. In other words, what will happen when a well built iPhone title, that has been getting pretty solid reviews, is adjusted to fit other platforms. For instance, the web. Will we see the same effect for “iPhone–>web” titles that we’ve seen for “web–>iPhone” games?

Or will an online version actually reduce App Store sales, because people are able to access an adapted version of the experience online. Even if it isn’t the full experience and the touch screen obviously makes the game “that much more fun”, in this particular case.

We don’t know, but we’re looking forward to see what happens.

Anyway – try out the online version of Symbol6 here.

And buy the iPhone version here.

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Gogogic Tackles iPhone Game Development

January 23, 2009

ingameFinally! We’re able to unveil our iPhone game development plans. We’ve been working hard on new game concepts and mechanics, specifically designed for the iPhone and iPod Touch.

Symbol6 is the first game through the pipeline. Although it won’t ship until late next week, we’ve set up an official site for it where you can see screen shots, videos and more. We’re very proud of Symbol6, specifically because we were able to fit a unique game mechanic to a fantastic new platform. We really hope it does well, so we can make more iPhone games.

Here is the official site: http://www.symbolsixgame.com/

Stay tuned! We’ll let you know when we officially release Symbol6.

Who’s Your Friend?

January 15, 2009

plakat-185x200We just released another Facebook game. “Who’s Your Friend” is a very simple game where players have to identify their Facebook friends based on profile images. Each player has 90 seconds to identify as many friends as possible. We just wanted to see if we could fit something like this into a small Flash application. No razzle dazzle – just plain old fun.

As a player, you will see a blurry profile image of a friend. Alongside it are four names of friends and you have to match the correct name to the image displayed. The image becomes clearer as time passes but you also loose points (and valuable time) if you’re not quick to react. Once you’ve made your guess, another image is displayed and the fun continues!

So – simple, fun, easy to learn. Enjoy!

Sneak Peak : The Attack on Glowbuleville

December 2, 2008

Today we’re announcing the release date for our 2nd Facebook game – The Attack on Glowbuleville. A public Beta version will be made available on December 15th. The game is simple, cute, challenging, funny and easily learned.

The game

You take on the role of a young hero, which has to save his village, Glowbuleville, from occupation by the evil Gorbs. You have to enter every house, whack every Gorb and save the innocent Globules that are held captive. You begin with a twig but as you work your way up, you are able to pick up better whacking weapons and other things that will help you succeed.

Your profile is a very important aspect of the game. There, you can see what trophies you have achieved, how your journey is going and what you need to improve. You can also view the profile of your friends and compare your success to theirs.

We’ve been working hard at making this game a great community experience!

Screen shots

Enough text. Here are some screen shots!

The Store

The Store - Where players can purchase items, upgrades and weapons.

A hut

A hut - Players enter huts and fight the evil Gorbs by whacking them

Players Profile

Players Profile - Check out all the stats, facts and figures!