Posts Tagged ‘flash game’

Check out Symbol6 Online

February 22, 2009

symbol6online

Today we’re officially announcing the online version of Symbol6. Please feel free to try it out and if you like it, pick up the iPhone version which includes additional features and runs on the originally intended platform. And tell your friends (and everyone else) about it too. Thanks 🙂

Why an Online version?

This is basically an experiment. We want to see if we can invert a trend. While we know about a lot of online games that have been converted to successful iPhone games, we want to see if an iPhone game can become more successful by converting it into an online game. Think of it as a web based lite version, if you will.

We’re not 100% sure but we think this hasn’t been tried before. Which makes the whole thing That Much More interesting. If we successfully boost iPhone sales by releasing a “lite” Flash version, we might be onto something. Maybe another way to market and sell iPhone games while also bringing additional value to players. That would be sweet.

The details

A lot of successful games in the App Store were originally built for other platforms. Many were successful titles, even before they were adapted and adjusted to fit the iPhone and the iPod Touch devices. Some are old classics (like Tetris), while others are more recent. Some are well known online games so people are very familiar with them.

This familiarity seems to be enough to propel a lot of these games up the lists and into “best-seller” spots even if – lets face it – some of them do not seem to fit the devices very well. While some game mechanics are just not suited for touch screen and tilting controls, there are others that do, of course, work (and some even work extremely well).

But, to some extent, the correlation seems to hold mostly between familiarity and success, rather than the quality of adaption and success.

Back to the experiment

Make no mistake about it. The process of publishing successful titles on different platforms is both normal and healthy. Good games should be represented in many different ways and through many different mediums. We, for instance, intend to release our games for different platforms, if they’re successful enough. Good enough.

But here we’re just looking at a trend and trying to figure out if this particular trend holds true if you invert it. In other words, what will happen when a well built iPhone title, that has been getting pretty solid reviews, is adjusted to fit other platforms. For instance, the web. Will we see the same effect for “iPhone–>web” titles that we’ve seen for “web–>iPhone” games?

Or will an online version actually reduce App Store sales, because people are able to access an adapted version of the experience online. Even if it isn’t the full experience and the touch screen obviously makes the game “that much more fun”, in this particular case.

We don’t know, but we’re looking forward to see what happens.

Anyway – try out the online version of Symbol6 here.

And buy the iPhone version here.

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Happy Holidays from Gogogic!

December 19, 2008

jolagogo

What time is it? It’s Christmas time! Yay! That means it’s also time for another small Christmas Game “Greeting Thingy”.

In 2006 you had to whack crazy moose that stuck their heads up from the ground. In 2007 you had to stack presents on a sleigh while dangling from the sky.

But this year you need to help one of Santa’s elves pack presents! And believe us, he needs all the help he can get. Best of all, every present counts as the total number of presents is accumulated into a total jackpot so everyone can chime in to build a huge virtual pile of presents – so there will be enough virtual goods for everyone!

Anyway – Enjoy and happy holidays!

Sneak Peak : The Attack on Glowbuleville

December 2, 2008

Today we’re announcing the release date for our 2nd Facebook game – The Attack on Glowbuleville. A public Beta version will be made available on December 15th. The game is simple, cute, challenging, funny and easily learned.

The game

You take on the role of a young hero, which has to save his village, Glowbuleville, from occupation by the evil Gorbs. You have to enter every house, whack every Gorb and save the innocent Globules that are held captive. You begin with a twig but as you work your way up, you are able to pick up better whacking weapons and other things that will help you succeed.

Your profile is a very important aspect of the game. There, you can see what trophies you have achieved, how your journey is going and what you need to improve. You can also view the profile of your friends and compare your success to theirs.

We’ve been working hard at making this game a great community experience!

Screen shots

Enough text. Here are some screen shots!

The Store

The Store - Where players can purchase items, upgrades and weapons.

A hut

A hut - Players enter huts and fight the evil Gorbs by whacking them

Players Profile

Players Profile - Check out all the stats, facts and figures!

Stellar Review for Stack’em!

September 15, 2008

Inside Social Games reviewed Stack’em last Saturday. Here is an excerpt of what they had to say:

The game play is very simple and easy to learn (stack sheep until you miss three times and loose) which is something more developers should take to heart (you’ve all heard the saying). Gogogic knows the game is simple, so instead of piling on loads of complicated features that so many other designers do, they instead choose to polish this one feature to be as fun and amusing as possible. The game is just funny, and it’s impossible to play without cracking a smile.

Read the full review here!

And play the game here!

J#

Stack’em Released – First Facebook Game!

September 3, 2008

Ladies and gentlemen! We’ve released our very first Facebook game – Stack’em. The story behind the game is simple: stack as many sheep as you possibly can and create the ultimate tower of bleeping sheep! Easy and doable by pressing a single button (although, repeatedly).

When we decided to build games for Facebook, we also wanted to start by launching something simple and addictive. We think we’ve achived that with Stack’em.

We’re currently ironing out a couple of minor issues and we will be updating the game every day for the next week or so. Further updates depend on how well the game does with the Facebook crowd. But we’d love all and any pointers/comments that you maight have 🙂

And oh… We expect to release at least 2 more Facebook games over the next few weeks, with more games rolling out before Christmas!

If you have a Facebook account, add Stack’em here!

J#