Posts Tagged ‘casual mmo’

How We Like Our Vikings

July 28, 2009

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As our journey continues and people are starting to notice our product, we wanted to share with you some of the motivations behind Vikings of Thule.

Visual representations of Vikings, such as in movies, video games and comics, have usually presented them as drunk, dirty brutes in drab surroundings. These attempts to achieve realism are in stark contrast to what other cultures have done while representing their heritage and legacy. Most cultures embrace heightened realities, heroic traits and stories to enhance the strong social foundation they draw from their roots. The visual portrayal of Vikings as dirty brutes doesn’t quite add up when the old Icelandic tales are thoroughly read. They’re often described as true legends and heroes, both poised and dignified. The stories’ characters are regularly involved in unbelievable acts and actions like fighting supernatural beings, traveling the world as the most feared body guards and fighters, raiding Europe and ruling the seas.

Gogogic’s motivation behind Vikings of Thule is to represent Vikings as legends, in the same way that Samurais, Khans and Spartans are represented. They have a code of honor, a foundational core of duty, beliefs and heritage. They reside in a super reality where men can indeed achieve unbelievable things. They pose, stare and stand like heroic icons, forever ready to immerse themselves in battle for glory, valor and principle.

From the start, we wanted players to experience the true nature of Vikings in a setting based on the fascinating world of Norse Mythology and the great Icelandic sagas. Everything within the game has a connection to these sources whether it’s Egill Skallagrí­msson’s legendary treasure or the eyes of a Dark Elf. Also, since the game takes place in Iceland, real locations are used, both towns and natural treasures.

With Vikings of Thule, we feel like we’ve successfully mixed norse mythology, history and the old Icelandic sagas into an immersive game world, which will keep players entertained and coming back for more. When creating a game with a Viking theme and setting, being Icelandic unmistakably has its advantages.

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Sneak Peek – Vikings of Thule Stuff

June 9, 2009

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We just published a small Avatar Customization client for Vikings of Thule – our upcoming online MMOG. This is a preview of what’s to come and allows people to experience how this particular part of Vikings of Thule might eventually look and feel.

The client does not represent final graphics and there are a lot of neat little touches, movements and “stuff” that we’ll want to add – but we want to publish little tests and milestones, like this one, to show people where we are currently at and what we are thinking.

We originally submitted the Avatar Customization Test to our Beta Testers group on Facebook, which instantly responded with positive and constructive feedback. That is exactly what we’re looking for! So please join our Beta Testers group to post your comments and share your thoughts – or submit them through the “Vikings of Thule” site.

The Avatar Customization Test can be found here : http://www.vikingsofthule.com/avatartest/

Vikings of Thule Promo Site and Teaser Video

May 22, 2009

We’ve just launched the promotional site for Vikings of Thule. Check out the Teaser Video, head over to the promo site for screen shots and sign up as a Beta tester. The Beta will be available late summer / early fall and we’re counting on you to help us develop the coolest casual online mmog to date!

Cheers!

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Vikings of Thule : Update

March 16, 2009

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Last December we announced that Gogogic had been formally awarded a grant for 400.000 DKK (about $ 72.000) from the Nordic Game Program to develop Vikings of Thule, a casual MMOG specifically designed to integrate with Facebook and Facebook Connect.

Since then we’ve immersed ourselves in Viking lore and tried to reconcile our ancestral heritage with our inner geekdom. We’re stormed around the office wearing fourteen layers of sheepskin and horned helms*. Virtually.

Basically, we’ve put in a lot of hours and the project is well underway. Soon we’ll be putting up a special Vikings of Thule site, where we’ll post concept art, detailed background information, back-story stuff, item lists, assets, news and other stuff that is directly related to the game and our overall progress.

Until then, here are a few “sneak peak” points:

  • Casual Massively Multiplayer Game – Free to play, with in-game options, extensions and items that can be purchased.
  • Viking theme (obviously) – The game is loosely built on old Nordic and Icelandic sagas, heroes and myths. The intent is to depict the vikings in an exaggerated version of reality that is cool, harsh and adventurous.
  • Setting – Iceland, circa 930 AD.
  • As a player you’ll be able to build and customize your character, fight  and conquer your enemies, upgrade your house, weapons and equipment, buy land and gain followers, exchange gifts and interact with friends, create alliances and increase your overall abilities.
  • Strategy, cunning, guile and courage will help you rise through the ranks.
  • The main battle system is transactional and somewhat based on collectible card game concepts, where different moves, spells and actions can be used and played out on a “chess-like” board.

Stay tuned 🙂

P.S. And yes. We are already thinking about iPhoneextensions and applications for VOT, although they would be released later.

*Actually, vikings never wore horned helms. Apparently, they were added to the stories, at some point during the romantic period, because they seemed heroic or something…