Author Archive

Jólagógó 2009

December 18, 2009

It’s time for our annual holiday game/card/thing…

In 2006 you had to whack’em, in 2007 you had to stack’em and in 2008 you had to pack’em. But this year you’ll have to smack’em!

Jólagógó 2009 (NEW!)

Jólagógó 2008

Jólagógó 2007

Jólagógó 2006

Soft Freak Fiesta off to a Great Start

December 15, 2009

Finally, our second iPhone title is out! We were delighted to find that our neighbors, the Brits, consider our new multiplayer game, Soft Freak Fiesta new and noteworthy.

We would like to share with you what our players are saying about the game:

…stop whatever you are doing RIGHT NOW and get this game. I am not kidding, it is friggin cool as hell. I just played a match and it is one of the best experiences I have seen on iPhone. — Flickitty

…love the various game modes and the different critter things — sebasterbator

“…nice game ^ ^ nice idea, great minigames, multiplayer, and even for free, Top!” — Player, German App Store

“This game is very fun to play. The graphics are great, the gameplay is solid, and there is a suprising amount of strategy that comes into play when facing real players. There is a diverse selection of online maps as well. Get this app.” — Player, US App Store

As Soft Freak Fiesta is off to a great start, we noticed that our App Store debut Symbol6 is getting some attention as well. The guys over at the US App Store put the acclaimed puzzler in their pile of staff favorites. We’re very pleased about that.

Soft Freak Fiesta is free for the first 24 hours, so go, go, go!
Get it here!

Gogogic Receives Grant for “Rupture: A Collectable Card Game”

December 14, 2009

On December 10th 2009, Gogogic was formally awarded a grant for 400.000 DKK (just shy of $80.000) from the Nordic Game Program.

This is the second time in a row that Gogogic receives this grant so we feel extremely proud and happy. Like with Vikings of Thule, we think the grant will allow us to create yet another innovative gaming experience.

The grant is specifically tied to the development of a collectable card game for both the iPhone and Facebook, which currently goes by the working title of “Rupture”. The game is set to launch in the summer of 2010. It won’t be long until we leak more information, shiny teasers and some wild concept art.

The Soft Freaks are Coming!

December 1, 2009

The soft freaks are on a roll! It won’t be long until gamers all over can get their hands on our next iPhone adventure.

Soft Freak Fiesta is our new multiplayer iPhone game where you take control of crazy critters called soft freaks. It’s all about turn-based multiplayer rivalries in various game modes, squashing bugs for power-ups, waking up a few, silly zombies, earning tons of awards and a whole lot of bumping.

This release includes 3 types of soft freaks to choose from, 3 different game modes and 5 beautiful levels. We also crammed some fun extras in there as well. We’re already planning a bulging upgrade with new exciting game modes, even freakier soft freaks, new levels and a bundle of extra features.

We’ve been hard at work over the last few months so we could bring you a fun and engaging multiplayer experience. The guys over at 148Apps have already taken it for a spin and we were delighted to hear that they think our little adventure could be a huge hit. You can read all about 148Apps’ first thoughts here.

The game is currently awaiting Apple’s approval and it shouldn’t be long until you can immerse yourselves in some bumpy cartoony action.

We’ll let you know when Soft Freak Fiesta hits the App Store. Hopefully you’re all as excited as we are.

Check out the gameplay video!

Vikings of Thule Reset: The Beta Continues

October 15, 2009

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The Open Beta session for Vikings of Thule has come to a close and today the game will be reset. We assembled a terrific test crew on Facebook and the time Beta testers spent playing, their feedback and enthusiasm are highly appreciated. All Beta testers’ comments and feature requests have been taken into account and the next time Beta testers log in, they are encouraged to have a look in their inventory, where a special item can be found as a token of our appreciation.

We’ve been working extremely hard to bring our players a great update. The new, rebalanced Beta version includes cool, new features, new assets, powerful moves and an improved social interaction. It also introduces ways to earn Silver Coins, which allow players to buy exquisite equipment, beautiful clothing and divine, limited edition items.

Everyone who donates (done by clicking the shiny yellow button at the top of the game screen) will be rewarded an in-game silver chest! Silver Chests ensure a steady income of Silver Coins and strengthen players’ chances of becoming one of the 39 who hold a vote at Thule’s parliament: Althingi.

Here’s a peek at our roadmap:

  • New Fascinating Game Modes
  • More Assets
  • More Moves
  • Improved battle system
  • Quests & Missions
  • Player alliances
  • Interactive tutorial
  • Wagers
  • In-game messages
  • + more

We’re really excited about the new and better Beta version awaiting players in the world of Thule. Click here to play.

Open Beta Launch for Vikings of Thule

September 15, 2009

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Welcome to the experiment
Launching an Open Beta for Vikings of Thule is not only a major milestone for us, it is also an experiment and a huge bet. We are actively asking you – the players who participate in our Beta program – to be our Quality Assurance team. The first days are guaranteed to be raw and rough, with buggy clients and unstable servers, but we are forging an agreement. You get to help us set the course, prioritize what comes next and decide on where we go from here. We promise to listen, update the client as often as necessary and do everything we can to build a benchmark when it comes to online social games.

How this works
On October 15 th 2009 we will reset the game and that will signal the end of the official Open Beta period. If everything goes according to plan that will be the only time we will intentionally reset the game. This reset is planned so we can use the Beta period to balance every aspect of the overall experience – even re-calculate values and parameters within the period. Up until the reset, we ask you to actively work with us to create the best experience possible. Of course, those of you who participate will have an advantage after the reset, as you already know how the game works and how it should be played.

· Use the Feedback Box at the top of the application site to send us your thoughts, comments and ideas.
· Use the Beta Testers Group forums for additional feedback and open communication with us/others.
· Everyone who creates a Viking avatar and sends us a comment during the Open Beta period will get a special item which will only be available for Beta Testers. This item will be available to avatars after the reset.
· 10 people who we feel gave us the most valuable feedback during the Open Beta Periodwill additionally get limited edition items which can be worn and used after the reset.
· The person who leads the game just before reset will also get a handful of Silver Coins which can be used to buy more expensive items after the reset.

Please Donate
As we see it, the Beta is only the beginning. It only includes a small portion of the world we want to create. There is so much more to explore. The world of Thule is set to expand and grow with time. The Vikings are coming.

If you want to help us realize this, please donate. The official release will include an item economy but until then, we are completely dependent on your goodwill and support.If you donate, you will receive special in-game jewelry that indicates your special support for the game.

Features & Roadmap
A detailed list of features will be posted to the Beta Testers Group. We will also publish a roadmap which outlines the features that we are currently working on or want to include in future releases. Please help us prioritize and add to that list.

Here is the Beta: http://apps.facebook.com/vikingsofthule/

Vikings of Thule: Open Beta

September 3, 2009

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Meet the Vikings of Thule at Gamescom 2009

August 15, 2009

gamescom logo

Independent Icelandic game developer Gogogic is revealing further details about its upcoming MMORPG, Vikings of Thule, in preparation for Gamescom 2009. An open Beta version is set to launch in September and anyone with an active Facebook account can sign up for participation by visiting www.vikingsofthule.com.

Vikings of Thule is a highly polished Flash based Facebook game that includes strategic elements of group management, resource and asset handling, multiplayer battle systems and highly customizable avatars – all within a persistent game world. Gogogic wants Vikings of Thule to set a new standard when it comes to games that are directly tied to larger social networks.

Gogogic is doing even more to push the boundaries with Vikings of Thule. In the future, the company is planning to extend Vikings of Thule onto the iPhone and iPod Touch devices, allowing players to interact with the game world from different angles and perspectives.

The Soft Freaks are coming!

Gogogic has established itself as an iPhone developer and recently the company announced that it was working on Soft Freak Fiesta – a multiplayer game that is specifically designed to take advantage of the unique features and connectivity of the iPhone. People should prepare to bump, bash, and battle it out with cute cuddly finger-friendly freaks over Wi-Fi or Bluetooth. Of course there will be tons of rewards, achievements, badges, and gadgets to achieve and unlock.
Meet the Vikings

For more information and special pre-promotional Vikings of Thule virtual items, visit the Gogogic booth, located in the Nordic Game show booth. For any inquiries, contact the Gogogic Marketing Team at info@gogogic.com or visit http://www.gogogic.com. The Nordic Game booth is located in the Business Area of Gamescom, Hall 4.2, booth nr. J-21, K-20, and it will be open from 9:00 to 19:00 daily, from Wednesday 19 August until Saturday 22 August. About Gogogic

How We Like Our Vikings

July 28, 2009

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As our journey continues and people are starting to notice our product, we wanted to share with you some of the motivations behind Vikings of Thule.

Visual representations of Vikings, such as in movies, video games and comics, have usually presented them as drunk, dirty brutes in drab surroundings. These attempts to achieve realism are in stark contrast to what other cultures have done while representing their heritage and legacy. Most cultures embrace heightened realities, heroic traits and stories to enhance the strong social foundation they draw from their roots. The visual portrayal of Vikings as dirty brutes doesn’t quite add up when the old Icelandic tales are thoroughly read. They’re often described as true legends and heroes, both poised and dignified. The stories’ characters are regularly involved in unbelievable acts and actions like fighting supernatural beings, traveling the world as the most feared body guards and fighters, raiding Europe and ruling the seas.

Gogogic’s motivation behind Vikings of Thule is to represent Vikings as legends, in the same way that Samurais, Khans and Spartans are represented. They have a code of honor, a foundational core of duty, beliefs and heritage. They reside in a super reality where men can indeed achieve unbelievable things. They pose, stare and stand like heroic icons, forever ready to immerse themselves in battle for glory, valor and principle.

From the start, we wanted players to experience the true nature of Vikings in a setting based on the fascinating world of Norse Mythology and the great Icelandic sagas. Everything within the game has a connection to these sources whether it’s Egill Skallagrí­msson’s legendary treasure or the eyes of a Dark Elf. Also, since the game takes place in Iceland, real locations are used, both towns and natural treasures.

With Vikings of Thule, we feel like we’ve successfully mixed norse mythology, history and the old Icelandic sagas into an immersive game world, which will keep players entertained and coming back for more. When creating a game with a Viking theme and setting, being Icelandic unmistakably has its advantages.

Our Next iPhone Adventure: Soft Freak Fiesta

July 6, 2009

Soft Freak Fiesta concept art
After a successful release of our critically acclaimed App Store debut Symbol6, it’s time to bark upon a new adventure. This one is a bit bigger and revolves around cuddly ill-tempered critters and their fiesta gone wrong.

Soft Freak Fiesta is a multiplayer game for the iPhone and iPod Touch where players can play head-to-head via Bluetooth or WiFi and immerse themselves in bumpy cartoony action for hours on end.

You won’t have to wait long for sneak peeks and more about the game, but all we can tell you at this point is that the game features a unique gameplay for the device, multiple races, multiple game modes, sleek graphics and fast-asleep zombies for extra fun.

Soft Freak Fiesta to be out this fall.